The Transmedia Story: Themes and Approaches
A simple summation of Jenkins' thinking... good if you haven't got the time to read a pair of two page articles.
Wednesday, February 25, 2004
Monday, February 23, 2004
Wired News: James Bond: Great Game, Bad Movie
An excellent discussion on convergence storytelling. Of course, the Bond franchise has long been known for this sort of potential and we're now seeing it truly come to life.
Fundamental question, though: is the climax result better video games but much worse movies?
An excellent discussion on convergence storytelling. Of course, the Bond franchise has long been known for this sort of potential and we're now seeing it truly come to life.
Fundamental question, though: is the climax result better video games but much worse movies?
Thursday, February 19, 2004
An article from CNN challenging the conventional wisdom... unfortunately, the link sent with is now broken.
So take it with a grain of salt.
Study: Women over 40 biggest online gamers
Atlanta, Boston most game-happy cities, AOL says
Wednesday, February 11, 2004 Posted: 10:41 AM EST (1541 GMT)
LOS ANGELES, California (Reuters) -- Think teenagers are spending all night long playing online games on the computer? Wrong -- it's their mothers burning the midnight oil.
AOL, a unit of CNN's parent company Time Warner Inc. , released a study showing that U.S. women over the age of 40 spend nearly 50 percent more time each week playing online games than men and are more likely to play online games daily than men or teens.
Of those women over 40 who had formed online friendships, AOL said, more than 20 percent converted those virtual connections into real-life relationships.
Fueling the arguments of those who say that gaming takes away from other activities, 44 percent of the women over 40 who responded to the survey, conducted by Digital Marketing Services, said they spend less time watching TV or movies, reading or being physically active because of their game play.
More than a quarter of those women, the survey found, play their favorite games between midnight and 5 a.m. Women in the poll tended to favor word and puzzle games.
About half of teens surveyed reported spending more time playing games than reading and more than a quarter doing more gaming than homework.
AOL also did research on gaming habits in major cities, finding that people who play games online in Los Angeles are far more likely (31 percent) to form off-line relationships than the national average (18 percent).
Atlanta and Boston were the most game-happy cities overall, at about 8 hours per capita per week, the survey said.
The survey was conducted online with 3,613 respondents between mid-December and mid-January, the company said.
So take it with a grain of salt.
Study: Women over 40 biggest online gamers
Atlanta, Boston most game-happy cities, AOL says
Wednesday, February 11, 2004 Posted: 10:41 AM EST (1541 GMT)
LOS ANGELES, California (Reuters) -- Think teenagers are spending all night long playing online games on the computer? Wrong -- it's their mothers burning the midnight oil.
AOL, a unit of CNN's parent company Time Warner Inc. , released a study showing that U.S. women over the age of 40 spend nearly 50 percent more time each week playing online games than men and are more likely to play online games daily than men or teens.
Of those women over 40 who had formed online friendships, AOL said, more than 20 percent converted those virtual connections into real-life relationships.
Fueling the arguments of those who say that gaming takes away from other activities, 44 percent of the women over 40 who responded to the survey, conducted by Digital Marketing Services, said they spend less time watching TV or movies, reading or being physically active because of their game play.
More than a quarter of those women, the survey found, play their favorite games between midnight and 5 a.m. Women in the poll tended to favor word and puzzle games.
About half of teens surveyed reported spending more time playing games than reading and more than a quarter doing more gaming than homework.
AOL also did research on gaming habits in major cities, finding that people who play games online in Los Angeles are far more likely (31 percent) to form off-line relationships than the national average (18 percent).
Atlanta and Boston were the most game-happy cities overall, at about 8 hours per capita per week, the survey said.
The survey was conducted online with 3,613 respondents between mid-December and mid-January, the company said.
Friday, February 13, 2004
EA and Marvel Ink Development Deal - GameMarketWatch.com - Insight for the Electronic Entertainment Industry
More movement on the home front... is there any game genre NOT being developed in Vancouver just now?
More movement on the home front... is there any game genre NOT being developed in Vancouver just now?
Friday, February 06, 2004
DNA/HHGG Infocom Adventure
Boy, does this one take me back. Whatever happened to good old text-based adventures. Oh yeah, graphics.
Boy, does this one take me back. Whatever happened to good old text-based adventures. Oh yeah, graphics.
Monday, January 19, 2004
Gamasutra - Features - "What Evil Lurks in the Hearts of NPCs?"
Another interesting article from the elusive Mr. Adams.
Another interesting article from the elusive Mr. Adams.
Tuesday, January 13, 2004
Wired News: Military Training Is Just a Game
Very interesting article on a decidedly *real* world application of game theory.
Very interesting article on a decidedly *real* world application of game theory.
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