Thursday, November 20, 2003

An interesting, if short, article on the nature of gaming.

Nokia - Games Without Frontiers

Sunday, November 02, 2003

BBC NEWS | Technology | French gamers get a helping hand

France offers a possile solution for independent developers.

Wednesday, October 29, 2003

BBC NEWS | Technology | Nokia targets multimedia mobiles

A pathfinding article on Nokia's multiple media innovations.
Gamasutra - Features - "Agitating for Dramatic Change"

The second of two articles by Littlejohn. Again, quite interesting at first glance but more in-depth analysis is forthcoming.

Gamasutra - Features - "The Need to Adapt the Tools of Drama to Interactive Storytelling" [09.14.01]

The first of two truly interesting articles by Randy LittleJohh. I've only scanned them so far but will offer a more detailed analysis anon.

Saturday, September 20, 2003

Another Option for Final Presentations

In the interests of encouraging cross-media collaboration within the school, I am happy to offer six (6) slots for students taking my Non-Linear Media class who wish to work with advanced writing students taking my Writing for Multimedia course.

The proposition is that you will join a team of three writers working on content for a given media channel (games, wireless, online). Your mission, should you choose to accept it, is to act as the technical consulant on the team, giving guidance in terms of the nitty gritty end of technology. The final product will be a wireframe prototype of an interactive application for delivering content.

Interested? Then e-mail me at matt@vfs.com.

That is all.



Reminder: your homework assignment for this week is to apply the Hero's Journey to any movie that you like. Please TYPE this up for submission. The basic steps are below. Also, don't forget to read the article from Creative Screenwriting.

The Hero's Journey

Ordinary World

Call to Adventure

Refusal of the Call

Meeting with the Mentor

Crossing the First Threshold

Tests, Allies, Enemies

Approach to the Innermost Cave

Ordeal

Reward (seizing the sword)

The Road Back

Resurrection

Return with the Elixir

Wednesday, September 17, 2003

BBC NEWS | Technology | Games seek to bond with players

Interesting perspective on how to engage an audience.

Tuesday, September 09, 2003

A new class, a new beginnning....

Course Outline

WEEK 1: Overview of Interactivity

Transmedia or convergence storytelling is poised to supplant traditional filmmaking as the dominant dramatic form of the 21st century. Although the rapid pace of innovation and advance has left a landscape dotted with failed ventures, several dominant forms have begun to emerge. From both winners and losers, there are a host of lessons to be learned. Students will be exposed to narrative forms ranging from simple analog interaction to hugely complex MMPOGs. This class is about information overload.

Topics:

* Course objectives
* State of the Union - State of the Industry
* Analog interactivity
* Simple interactive forms
* The cinematics of interaction
* The atypical

Assignments:

* "Adopt-a-Nerd?¨
* Read McLuhan ?V is the medium the message?
* Read MIT article on transmedia storytelling

WEEK 2: The Illustrated Vogler - Linear Story Forms

Based on Joseph Campbell's mono-myth cycle, Christopher Vogler's theory of story telling structure has become pivotal in contemporary screenwriting circles. Inspiring such films as Star Wars, Vogler's work has application to more than just the film world - his discussion of how character drives story has relevance to emerging interactive forms.

Topics:

* Discussion of Vogler's model
* Examples of and illustrations for each step
* Translation to the interactive form - does it work?

Assignments:
* Apply Vogler's theory to an interactive game
* Read Creative Screenwriting handout

WEEK 3: Variations in Story Structure - NonLinearity

To understand interaction, one must add a Z axis to our way of thinking about storytelling. This is not to suggest a wholesale departure from what we know of dramatic structure, but rather to transform our way of thinking to allow for multiple narratives and multiple outcomes. In other words, this material lives at the treatment level. Using a model-by-by model approach, this class will show how interaction simultaneously challenges and reinforces conventional storytelling.

Topics:

* Five ways of looking at storytelling structures
* Examination of various interactive models
* Consideration of software ?V StorySpace, Inxight and the Brain
* Screening of / Participation in ?§Point of View?¨

Assignment:

* Prepare sample videogame script

WEEK 4: Interaction in Action

Recently, increased attention has been devoted to transmedia properties ?V those stories, concepts or characters that live equally online or offline, as either analog or digital creations. In many ways, such properties are the Holy Grail of convergence, representing the best chance for successful - and profitable - collaboration between technologists and filmmakers. This class will focus on the characteristics of such properties and how they have been successfully realized. Or not.

Topics:

* Review of interactive principles
* Discussion of transmedia properties
* Screening of Run Lola Run
* In-class unpacking exercise

Assignment:

* Visual models - what is a Moebius strip? Trajan?¦s column? The Bayeux Tapestry?

WEEK 5: Collaborative Storytelling

One of the challenges of interactive narrative is involving the audience in the experience without sacrificing the thrust of the narrative. While there have been some signature successes, few technology-driven forms have been able to surpass the success of the classical oral storyteller. The chief limit of the technical form has been the 3 x-1 rule. How do we bound our worlds such that narrative consistency isn't compromised but audience participation is maximized?


Topics:

* Quick analog to digital survey of story collaboration
* In-class storytelling collaboration
* Screening of P.o.V.

Assignment:

* Survey and submit favorite interactive properties


WEEK 6: Audience? User? Participant?

Crucial to our understanding of interactivity is an appreciation of the audience experience. As one moves from 12 yards to 12 feet to 12 inches away from the screen, everything changes. The key to unlocking this puzzle oftentimes lies in the author's selection of interactive assets from the wide variety of media available.

This class will examine the basic elements that make up an interactive property. Discussion will focus on how their use can involve or alienate an audience/user/participant and how this resonance can be used to good effect.

Topics:

* Information architecture
* Master metaphor
* Visual narrative
* Layering media elements
* Interaction as a prop for cinema

Assignment:


* Easter Egg Hunt
* Move to complete final projects



WEEK 7: Presentation and Discussion of Final Projects

This final session of the course will be spent presenting, analyzing and discussing students' projects. Emphasis will be given on how well students have processed the information presented in previous sessions in both their own work and their critique of fellow students.

Trust me -- it'll be fun.

* Peer review of projects
* Discussion of results
* Course evaluation


Thursday, August 28, 2003

Thursday, August 07, 2003

Fast Company | Playing to Win

A great summary of how EA works.
BBC NEWS | Entertainment | Animators turns to video games

Now THIS is interesting - remind me to tell you about machinima.

Wednesday, August 06, 2003

INTERACTIVE MEDIA

WEEK 1: Overview of Interactivity

Transmedia or convergence storytelling is poised to supplant traditional filmmaking as the dominant dramatic form of the 21st century. Although the rapid pace of innovation and advance has left a landscape dotted with failed ventures, several dominant forms have begun to emerge. From both winners and losers, there are a host of lessons to be learned. Students will be exposed to narrative forms ranging from simple analog interaction to hugely complex MMPOGs. This information overload will open students minds to the possibilities presented by these new story forms.

Topics:

Course objectives
State of the Union - State of the Industry
Analog interactivity
Simple interactive forms
The cinematics of interaction
The atypical

Assignments:

Adopt-a-Nerd
Read McLuhan: Understanding Media - is the medium the message?
Read MIT article on Transmedia Storytelling
Read Creative Screenwriting article

WEEK 2: Variations in Story Structure

To understand interaction, one must add a Z axis to our way of thinking about storytelling. This is not to suggest a wholesale departure from what we know of dramatic structure, but rather to transform our way of thinking to allow for multiple narratives and multiple outcomes. In other words, this material lives at the treatment level. Using a model-by-by model approach, this class will show how interaction simultaneously challenges and reinforces conventional storytelling.

Topics:

Five ways of looking at storytelling structures
Examination of various interactive models
Consideration of software - StorySpace, Inxight and the Brain
Screening of / Participation in "Point of View"

Assignment:

Prepare sample videogame script

WEEK 3: Interaction in Action

Recently, increased attention has been devoted to transmedia properties - those stories, concepts or characters that live equally online or offline, as either analog or digital creations. In many ways, such properties are the Holy Grail of convergence, representing the best chance for successful - and profitable - collaboration between technologists and filmmakers. This class will focus on the characteristics of such properties and how they have been successfully realized. Or not.

Topics:

Review of interactive principles
Discussion of transmedia properties
Screening of Run Lola Run
In-class unpacking exercise

Assignment:

Visual models - what is a Moebius strip? Trajan's column? The Bayeux Tapestry?

WEEK 4: Collaborative Storytelling

One of the challenges of interactive narrative is involving the audience in the experience without sacrificing the thrust of the narrative. While there have been some signature successes, few technology-driven forms have been able to surpass the success of the classical oral storyteller. The chief limit of the technical form has been the 3 x-1 rule. How do we bound our worlds such that narrative consistency isn't compromised but audience participation is maximized?

WEEK 5: Presentation and Discussion of Final Projects

This final session of the course will be spent presenting, analyzing and discussing students' projects. Emphasis will be given on how well students have processed the information presented in previous sessions in both their own work and their critique of fellow students.

Trust me - it'll be fun.

Peer review of projects
Discussion of results

Monday, June 02, 2003

STORY ONE

Telephone call from Manni
Lola’s story – why she was late
Manni’s story – how he lost the money
The stakes – what will happen to him
Higher stakes – his plan to rob the store
Lola’s decision – she will ask father for money
She leaves past animated punk and dog
Baby lady montage one - kidnapper
Mistress situation
Nun parade
Bicyclist – beaten up
Mr. Meyer hits car
Manni and blind woman
Lola passes bum
Mistress - revelation
Lola arrives at bank
Mrs. Jager – suicide
Lola confronts Dad
His decision – “no”
Cuckoo’s nest revelation
Lola leaves bank
Old lady asks time
Manni out of options
Ambulance almost hits glass
Lola is late – Manni goes in
Stick up - they join forces
Lola learns about guns
They escape
Cornered by police
Lola is shot

INTERLUDE

STORY TWO

Lola leaves and trips
Baby lady – wins lottery
Nun parade with sunglasses
Bicyclist - junkie
Meyer hits BMW
Mistress situation / revelation
Lola passes bum
Lola arrives at the Bank
Confrontation with her father
His answer - “no”
Lola takes gun
Takes her Dad hostage
Lola now understands gun
Mrs. Jager – S&M
Lola gets money from cambio
She exits bank, loses gun
Confronted by German army – gets free
Meets old lady and asks time
Manni decides to go in
Ambulance hits glass
Lola arrives and stops Manni
Manni hit by ambulance


INTERLUDE

STORY THREE

Lola leaves – vaults over dog
Baby lady – born again
Nun parade - dodges
Bicyclist - diverts
Biker meets bum and sells him bike
Meyer meets Lola, misses BMW
Lola does not meet bum , bum now on bike
Mistress situation
Meyer arrives, Dad leaves, Lola arrives late
Manni and blind woman
Manni chases after bum
Car accident with Meyer, Dad, BMW and scooter thief
Lola arrives at casino
Lola gets money and somehow gets in
She bets on number 20 – wins
She is asked to leave but stays
She bets on 20 again, screams, wins
Manni chases down bum and gets money back
Lola gets in ambulance – saves guard
Lola arrives with money
Manni arrives alive
Happy ending


Monday, May 12, 2003

The Illustrated Vogler

Here in precis form are the basic steps for Vogler's work - we'll discuss them in more detail in class BUT reading this over once or twice might make your assigment a lot easier. Just a thought.

Ordinary World

Ordinary vs Special World
Foreshadowing
Raising the Dramatic Question
Inner & Outer Problem
Introducing the Hero
The Hero’s Lack – Wounded Heroes
What’s at Stake

Call to Adventure

No More Options
Temptation
Heralds of Change
Disorientation / Discomfort

Refusal of the Call

Avoidance
Refusal leading to Tragedy
Positive vs Negative Refusals

Meeting with the Mentor

What is a Mentor?
Mentor-Hero Conflicts
Mentor as an Evolved Hero

Crossing the First Threshold

The Crossing
Rough Landing

Tests, Allies, Enemies

Allies vs Sidekicks
Teams
Enemies vs Rivals

Approach to the Innermost Cave

Preparation
Obstacles / Illusions
Threshold Guardians
Warnings
An Impossible Test
Higher Stakes / Reorganization
No Exit

Ordeal

Death & Rebirth
Crisis vs Climax
Witness to Sacrifice
A Taste of Death
Death of Villain
How Heroes Cheat Death

Reward (seizing the sword)

Love Scenes
Celebration
Taking Possession

The Road Back

Chase scenes
Retaliation
Setbacks
Villain Escapes

Resurrection

Physical vs Spiritual Ordeals
Death & Rebirth of Tragic Heroes
Showdowns
Character Arc
Change

Return with the Elixir

Denouement
Reward & Punishment
The World is Changed
Epilogue

Monday, May 05, 2003

INTERACTIVE MEDIA

WEEK 1: Overview of Interactivity

Transmedia or convergence storytelling is poised to supplant traditional filmmaking as the dominant dramatic form of the 21st century. Although the rapid pace of innovation and advance has left a landscape dotted with failed ventures, several dominant forms have begun to emerge. From both winners and losers, there are a host of lessons to be learned. Students will be exposed to narrative forms ranging from simple analog interaction to hugely complex MMPOGs. This information overload will open students minds to the possibilities presented by these new story forms.

Topics:

Course objectives
State of the Union - State of the Industry
Analog interactivity
Simple interactive forms
The cinematics of interaction
The atypical

Assignments:

Adopt-a-Nerd
Read McLuhan: Understanding Media - is the medium the message?
Read MIT article on Transmedia Storytelling

WEEK 2: The Illustrated Vogler

Based on Joseph Campbell's mono-myth cycle, Christopher Vogler's theory of story telling structure has become pivotal in contemporary screenwriting circles. Inspiring such films as Star Wars, Vogler's work has application to more than just the film world - his discussion of how character drives story has relevance to emerging interactive forms.

Topics:

Discussion of Vogler's model
Examples of and illustrations for each step
Translation to the interactive form - does it work?

Assignments:

Apply Vogler's theory to an interactive game
Read Creative Screenwriting handout

WEEK 3: Variations in Story Structure

To understand interaction, one must add a Z axis to our way of thinking about storytelling. This is not to suggest a wholesale departure from what we know of dramatic structure, but rather to transform our way of thinking to allow for multiple narratives and multiple outcomes. In other words, this material lives at the treatment level. Using a model-by-by model approach, this class will show how interaction simultaneously challenges and reinforces conventional storytelling.

Topics:

Five ways of looking at storytelling structures
Examination of various interactive models
Consideration of software - StorySpace, Inxight and the Brain
Screening of / Participation in "Point of View"

Assignment:

Prepare sample videogame script

WEEK 4: Interaction in Action

Recently, increased attention has been devoted to transmedia properties - those stories, concepts or characters that live equally online or offline, as either analog or digital creations. In many ways, such properties are the Holy Grail of convergence, representing the best chance for successful - and profitable - collaboration between technologists and filmmakers. This class will focus on the characteristics of such properties and how they have been successfully realized. Or not.

Topics:

Review of interactive principles
Discussion of transmedia properties
Screening of Run Lola Run
In-class unpacking exercise

Assignment:

Visual models - what is a Moebius strip? Trajan's column? The Bayeux Tapestry?

WEEK 5: Collaborative Storytelling

One of the challenges of interactive narrative is involving the audience in the experience without sacrificing the thrust of the narrative. While there have been some signature successes, few technology-driven forms have been able to surpass the success of the classical oral storyteller. The chief limit of the technical form has been the 3 x-1 rule. How do we bound our worlds such that narrative consistency isn't compromised but audience participation is maximized?


Topics:

Quick analog to digital survey of story collaboration
In-class storytelling collaboration

Assignment:

Survey and submit favorite interactive properties


WEEK 6: Audience? User? Participant?

Crucial to our understanding of interactivity is an appreciation of the audience experience. As one moves from 12 yards to 12 feet to 12 inches away from the screen, everything changes. The key to unlocking this puzzle oftentimes lies in the author¡¦s selection of interactive assets from the wide variety of media available.

This class will examine the basic elements that make up an interactive property. Discussion will focus on how their use can involve or alienate an audience/user/participant and how this resonance can be used to good effect.

Topics:

Information architecture
Master metaphor
Visual narrative
Layering media elements
Interaction as a prop for cinema

Assignment:

Easter Egg Hunt
Move to complete final projects



WEEK 7: Presentation and Discussion of Final Projects

This final session of the course will be spent presenting, analyzing and discussing students' projects. Emphasis will be given on how well students have processed the information presented in previous sessions in both their own work and their critique of fellow students.

Trust me - it'll be fun.

Peer review of projects
Discussion of results


Monday, April 21, 2003

Last Call... for now

Ok, folks, that is *it* for this class anyway. Hope you had a good time and learned a thing or two. Hopefully, you've developed an interest in the topic and will add it to your diet as a writer. If you should find that you have questions or concerns on a forward-going basis, please don't hesitate to reach out.

Cheers!

Monday, April 14, 2003

Tech Requirements!


For those of you needing something special for your presentations this week, you must let me know ASAP! This is definitely a case of "if you snooze, you lose" - our tech team is great but they can't work miracles.
Grist for the Mill

For those of you beavering away at your interactive presentations, here are a few of the online properties we discussed in the last class. Remember to consider the following elements:

Audio layer - how are background sounds used to create mood/atmosphere?

Music - how is music used to drive the experience?

Colour Scheme / Palette - which colours have been chosen and why?

Static vs Dynamic Presentation - has motion or animation been used effectively?

Interactive Jewels - what features have been added to increase the site's stickiness or viral marketing potential?

The Package - if you've seen the movie, does the final package add up to a compelling interactive presentation?


The Sites:

The Blair Witch Project

Memento

Austin Powers - YEAH BABY!

Kung Pow the Movie

Altoids - Corporate, but a great metaphor





Thursday, April 10, 2003

Mentor Sessions - Take Note

For those of you scheduled for mentoring hours over the next week, a small suggestion: send me a *short* synopsis of the script you want to work with and your notional project idea. This will help us to hit the ground running.

Wednesday, April 09, 2003

Machinima, Machinima, Say have you seen Machinima?

Required Reading!

Scan this one and honestly ask yourself if this technique does not simply BLOW YOUR MIND!!!

Ok, I exaggerate, but it is interesting, no?

Tuesday, April 08, 2003

A Quick Recap

For those of you with an interest in reliving the drama, the passion, the pure in-your-face excitement of last week's class, I thought I'd include a list o' links to some of the properties we visited/discussed.

Homestarrunner! (singing) Everybody! Everybody!

Broken Saints Brooke's magnum opus

BMW Films Cool car, cool site and Gary Oldman with fangs!

PopCap.com Compulsive time wasting made easy

Gamasutra The motherload of information.

The Week Ahead

This week we're going to be getting into the real meat of interactive narrative with two (almost) back to back classes. The first (Wednesday) will deal with a modeling approach to storytelling and will revolve around a somewhat experimental in-class exercise. This process will expose you to the basic thinking that underlies "n" dimensional storytelling. The second class (Friday) will touch on the visual aspects of the interactive medium and the user (audience? participant?) experience. By the end of this week, you should be in good shape to tackle your projects.

I've noticed that mentoring hours, btw, are fully booked. Hmmm, this is a good thing - please be on time for your sessions. If you want/need a session but weren't able to sign up, please contact me and we'll work something out.



Monday, April 07, 2003

Fantasy Economics - Why economists are obsessed with online role-playing games. By Robert Shapiro

Required Reading!

Ok, I find this one fascinating... but then again, how much of a life do I have? Read on...

Btw, you can download the entire study here. But it isn't necessary to read the whole thing. Unless you're keen and really want that extra one percent. Any takers?

Friday, April 04, 2003

The Globe and Mail

Required Reading!

Convergence with a corporatey propaganda sorta twist. Wanna start a pool to see when this project collapses?

Thursday, April 03, 2003

The Onion | Video-Game Characters Denounce Randomly Placed Swinging Blades

Required Reading!

... er, ok, maybe not required. Suggested?

Wednesday, April 02, 2003

Amazing DoCoMo (int'l edition)

Required Reading!

Dated but interesting take on DoCoMo, Japan's uber-wireless provider.

Tuesday, April 01, 2003

Lucky's VB Gaming Site - View Article

Network, damn you!

Check this out and we'll discuss it further in class tomorrow. This will make up part of your first week's assignment.
IGDA Vancouver

Network, damn you!

Check out the "Proof of Concept" event coming up next week. Might be worth a look-see for the keener of mind.

Sunday, March 30, 2003

WEEK 1: Overview of Interactivity

Transmedia or convergence storytelling is poised to supplant traditional filmmaking as the dominant dramatic form of the 21st century. Although the rapid pace of innovation and advance has left a landscape dotted with failed ventures, several dominant forms have begun to emerge. From both winners and losers, there are a host of lessons to be learned.

Given that VFS students tend to come from more of a filmmaker’s mindset, this class will serve as a wide-ranging overview of interactive forms. Students will be exposed to narrative forms ranging from simple analog interaction to hugely complex MMPOGs. This information overload will open

Topics:

· Course objectives
· State of the Union, State of the Industry
· Analog interactivity
· Simple interactive forms
· The cinematics of interaction
· Eye candy
· Limited interaction
· The atypical

Assignments:

· “Adopt-a-Nerd”
· Read McLuhan – is the medium the message?
· Read Creative Screenwriting article as prep for next week
· Read MIT article on transmedia storytelling

WEEK 2: Modeling three dimensional stories

To understand interaction, one must add a “Z” axis to our way of thinking about storytelling. This is not to suggest a wholesale departure from what we know of dramatic structure, but rather to transform our way of thinking to allow for multiple narratives and multiple outcomes. In other words, this material lives at the treatment level.

Using a model-by-by model approach, this class will show how interaction simultaneously challenges and reinforces conventional storytelling. In order to drive home these points, students will participate in an in-class, real-time storytelling exercise.

Topics:

· Five ways of looking at storytelling structures
· Examination of various interactive models
· In-class storytelling exercise
· Discussion of how interactivity co-exists with conventional storytelling

Assignments:

· Prepare sample videogame script
· What is a Moebius strip? Trajan’s column? The Bayeux Tapestry?



WEEK 3: Audience? User? Participant?

Crucial to our understanding of interactivity is an appreciation of the audience experience. As one moves from 12 yards to 12 feet to 12 inches away from the screen, everything changes. The key to unlocking this puzzle oftentimes lies in the author’s selection of interactive assets from the wide variety of media available.

This class will examine the basic elements that make up an interactive property. Discussion will focus on how their use can involve or alienate an audience/user/participant and how this resonance can be used to good effect.

Topics:

· Information architecture
· Master metaphor
· Visual narrative
· Layering media elements
· Interaction as a prop for cinema
· “PoV” screening and discussion

Assignment:


· Easter Egg Hunt
· Move to complete final projects



WEEK 4: Presentation and Discussion of Final Projects

This final session of the course will be spent presenting, analyzing and discussing students’ projects. Emphasis will be given on how well students have processed the information presented in previous sessions in both their own work and their critique of fellow students.

Trust me – it’ll be fun.

· Peer review of projects
· Discussion of results

Saturday, March 29, 2003

Gamasutra - The Art & Science of Making Games

For Exploration

This site is the motherload of game-related information. Some of it is a little tech-heavy, some of it is a little more like corporate propaganda. But there is plenty of material here to satisfy gaming tastes from the mundane to the bizarre.
scottmccloud.com

For Exploration

Scott McCloud has an extremely interesting take on visual narrative - but he's a comics guy so go figure. Take a stroll through this site and make sure to check out his "Online Comics" section. Of particular note here is the non-linear story form of Carl.
Art in the Age of Mechanical Reproduction

Required Reading!

This one is a little less fun, but the author raises more than a few good points.
McLuhan: Understanding Media

Required Reading!

Especially for Canadians working in the field. Trust me - you will be asked if the medium is indeed the message.

Friday, March 28, 2003

Transmedia Storytelling

Required Reading!

As a jumping off point, this article from the MIT Tech Review is a fair primer. A little light on analysis, it nonetheless provides a solid overview of convergence in digital entertainment.
Welcome to Transmedia Storytelling -a blog discussing the evolution of convergence storytelling, interactive narrative and non-linear film aesthetic.