Friday, November 12, 2004

  1. The Magic Circle

    "A finite space with infinite possibilities"

    Drawn from Johann Huizinga’s work “Homo Ludens”

    It dictates that play take place within this separate and definable area/mindset

    Any conflict within it is artificial conflict (James Bond example)

    It is a temporary social construct

    It is formalized interaction governed by special rules.


    What is the Frame of a game?

    A mutually agree-upon demarcation of space and time in which a game is played.

    It is created when people decide to play.



    What is a Protective Frame?

    It provides a psychological/social sense of safety when playing.

    Could be a proscenium arch, park railings, boundary lines on a field, card table


    What is the Lusory Attitude?

    The decision to use pleasantly inefficient rules to determine or achieve an end.


    Why are these things important to us as Game Designers?

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