Thursday, January 27, 2005

Assignment#3 for Transmedia Storytelling class

For next week (to be submitted no later than 18h29, as always), each team is to develop a licensed product strategy that ties into their transmedia property. This strategy can encompass either an analog game, collectibles or other related products. As always, discuss the specific techniques and featured content that will bring the world and its characters to life.

Given your specific IP, the submitted work should take the form of 3 one page pitches for different analog products. Each must cover the following points:


1. Game title
2. Type of game (e.g. casual party game, CCG, RPG, etc.)
3. Brief description of game play (NOT A LISTING OF RULES)
4. Description of target demographic and the intended user experience
5. How will you do the IP justice / how will you stay true to the IP?
6. How will the license will contribute to game play? And vice versa?
7. Why this product (conclusion)?
8. What entity (individual, corp., etc.) controls the licensing of your IP?


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