Friday, January 26, 2007

Come and talk game design at the GDDG

To all SFU students with an interest in game design:

I may not speak for every student in this course, but I'm sure many have an interest in a career as a video game designer. However, the collective skills needed to make those truly inspiring games we'd love to emulate and surpass may be still beyond our reach...not to mention difficult to fit within our school schedules.

So what if we just discuss game design itself, no development needed?

I'm sure many of those who dream of getting into the game industry have thought of their own ideas for games...well, why not explore those possibilities?

What I am proposing is a discussion group that chats about the design of video games: from target audience to story to game play mechanics to plausibility and back again. We share our ideas, elaborate, confer, and at the end of every session we wrap up the idea, catalogue it and begin a brand new idea next session.

No time needed outside of each session, external activities or work needed.

Just come, talk games, and leave with maybe some fresh ideas or a new perspective on something you're passionate about.

If you are interested, please email me at cchurch@sfu.ca with the subject of GDDG (standing for Game Development Discussion Group [name still under consideration]) with a list of times you would be available to attend sessions. Sessions will likely be an 1 1/2 to 2 hours long.

Thank you, and hope to see you there.

Cody Church

1 comment:

Anonymous said...

Was this originally Cody's idea?

I like it a lot. I think it's a great way for the students to apply the material they've learned in a practical manner, and allows for simple feedback from their peers.


In my experience, learning is best done in a group :D