Thursday, January 11, 2007

Post Analysis of Mechanics HERE!

For those of you taking part in the Week 1 game lab, please add comments to this post to describe your initial impressions of the mechanics of analog games. Please include your name and student number as well as the title of the game played.

79 comments:

Unknown said...

This is Angelus,

We played several games today: Hex, Hoppers, Checkers, Snake&ladder, big2 and cheat.

The first 3 games were played with pebble stones, the basic mechanics of the game is to either moving to conquer a space on the board with your stones ASAP(hoppers), or moving the stones to reach a destination ASAP(Hex) or anilate your apponent while moving your stones(checkers) first. All three games have rules, required strategies to win, and provided resistance from your oppnent.

Snake&ladders were simply a game of chances, you roll a die and you move up the game board accordingly. There are short cuts that would allow you to advance faster and of course drawbacks that would set you back.

Big2 and cheat are card games that require you to loose all cards in your hand ASAP in order to win. Big2 requires strategic releases of the cards in your hand in different combinations to win. Cheat, requires you to read and analyse possibilities and other players in order to win.

if this above information makes you want to play any of the games mentioned, please let me know!

cheers,

Angelus Chang
achang1@sfu.ca

Unknown said...

This is Karl,

I watched a few games played and here is what I observed:

Scrabble
Game mechanic: Placing tiles to make words (spelling)
Goal: Make words (larger is better), get highest score

Chinese Checkers
Game mechanic: Moving pegs
Goal: Move all your pegs to the opposite end before anyone else does

Poker
Game mechanic: Make hands, bluff, read opponents
Goal: End up with the most or all of what is being played for (chips usually)

Karl Schmidt
karls@sfu.ca

A said...

Played MindTrap, which involves the players to splint into 2 teams and draw these question card from the deck and when the team answers correctly, they move towards the finish line on the game board. The game mechanic was for the player's to use their brains and come up with solutions to the questions to win.

Amy Lo (amlo@sfu.ca)
301010175

Anonymous said...

My table played Mindtrap, Cheat, and Big 2.

The game mechanics of Mindtrap center around the 2 teams asking each other questions from the stack of question cards. Some of the cards allow the team in question to ask for hints (in the form of yes/no questions) from the opposing team, and the correct answer allows the team to move forward on the game board. The rules of the game are quite loose, and the rulebook suggests that the players make their own rules like time limits, or number of guesses allowed. It is a competitive game by directly pitching the two teams against each other to prove who is smarter as the final outcome. It can become an addicting game because the losing team will want to try to stump the winning team and vice-versa.

The final outcome and competition involved in Cheat and Big2 are similar in that the winner has to be the first to get rid of his hand of cards by placing card(s) each turn. They both require the player to bluff and do inductive/deductive reasoning in order to survive in the game. And they obviously both require playing cards to play.

These games require a level of socialization between all the players in order to be successful and the rules are very simple and straightforward.


- Karen Lo (301003979)
kmlo@sfu.ca

Anonymous said...

Hi, this is Paula.

Today I played: Jax, Connect 4, and Don't Break the Glass.

Game: Jax
Goal: To pick up a certain amount of jax within one bounce of the ball.
Mechanic: Catching the ball

Game: Connect 4
Goal: To connect 4 of your chips, wether vertical, horizontal or diagonal.
Mechanic: Stacking the chips

Game: Don't Break the Glass
Goal: To create a tower of plastic cups without toppling it over
Mechanic: Stacking the cups

Paula Solanoy
(psolanoy@sfu.ca)

Ulrike Lam said...

Hello, this is Ulrike,

Today, in a group of 4, we played several games. We played Snake&ladder, Old Maid, Pick-up Stick, Big 2, and the Memory Game.

Game: Snake & Ladder
Objective: to go from box 1 up to box 100 - through the board
Mechanic: roll the dices, number counting, do basic mathematics, move the stands

Game: Old Maid
Objective: to get rid of all the two matching cards, and find the one player with a single card
Mechanic: shuffle cards, scanning through the cards, card picking

Game: Pick-Up Stick
Objective: to correct as much sticks as possible without moving the other sticks
Mechanic: picking up the stick

Game: Memory Game
Objective: to find the two matching cards
Mechanic: memorizing involves, flapping the cards


Ulrike Lam
ulam@sfu.ca

Anonymous said...

Anna typing!

From the tickle box we played(drum rolls): Hex,Hoppers,Checkers, Snakes&ladders, Big2 and cheat.

I experianced head tramuma while playing the first 3 games which "required" quick thinking,stratagies and a fair amount of reading.(first week back from winter break...everything is still as clear as mud). The primary mechanic was traveling from one place to another via "hopping" over your opponent.

snakes & ladders is a game of chance and luck. the primary mechanism is the quick wrist action to release the dice.(+ luck). the number the dice stops is the amount of squares a player may move(this action challenges the players' addition skills).but this game isn't as easy breezy as it seems. there are aids, such as ladders which act as "rewards".ladders lead players to a higher number. when ever there is a reward...there is a counter...de or un-reward, and that is the snake. If the player unforunatly lands on a square with the head of a snake, they must slither their way down to a lower number.During this game I learned Angelus is taking a trip
to Las Vegas, I highly advise him not to gamble =D.

2 of the students i was playing with did not know how to play Big 2 -- Angelus and I tried to explain the game...to be honest "it's hard explaining instructions/rules that you know...but everythign comes out as fragments" the game went smoothly...from this class i would like to pitch a concept/game rules clearly and concisely... but to do that i must learn the mechanics of game design!

cheat was the inverse of the big 2 experiance. to be truthful, i can not tell a lie...game over. I was the fresh meat, during this game i felt clueless, nerved and hesitant to say "2 kings" when i was putting down 2 5's AND i had ALL the KINGS!

Both Big2 and cheat are about disposing your cards.Big2 required stratigic moves and personal knowledge of the game.While cheat was all about the poker face!
would it surprise you if i told you "i never played poker?"=P

Ta ta for now!

Anna Wu
301020021

ps: i guess no one asked if this had to be academic writing...i personified mine...hope thats ok =)

Anonymous said...

This is Jason,

Well today during the lab i played 3 games. MindTrap, Big2, cheat.

Mindtrap was a game consisted of two teams with two deck of cards with Q on the front A at the back. The basic mechanics of this game was to guess. The questions were basicly either really obvious or really lame eto a point you go " omg... no way... ".

Big2 is a game where you try to combo up your hand and try to get rid of your cards. The basic mechanics of this game is doing the right combo at the right time.

Cheat is a game where you try to get rid of your cards by "cheating" . The basic mechanics of this game is well... like the title of the game said "cheating" and for me yelling out cheating out loud is fun too :D.

L8rs,

Jason Chen ( jchen6@sfu.ca )
301005413

Anonymous said...

Hey there this is Tadashi,

We played a couple of games that day: Mindtrap, cheat, and little multiplayer DS action.

The first game Mindtrap was all about working as a group to answer questions given by the opposing team, and receiving points by answering it correctly. We had no limit of time nor was there a penalty for answering incorrectly, so the only goal was to get though the course faster than your opponent using the points you won from answering the questions correctly

Cheat is far more classic game, all you need is a deck of cards and a group of people. The point of this game is to get rid of all the cards that were dealt to you, either throw down the correct card or lying about the card you just threw into the pile. In essence there is more strategy of reading your opponents and deciding when to lie.

Last thing we played was the Nintendo DS, a friend of mine had a new multiplayer game called Bomberman DS. Point of that game is to blow up all your opponents or killing you friends without really killing them, if you know what i mean.

If any questions or comments please feel free to contact me or if you just want to play DS =p

Cheers,

Tadashi Miyazaki
301008759
tadashim@sfu.ca

Anonymous said...

Game: Scrabble

Scrabble is a multiplayer board game that requires each player to come up with real English words based on a set of random letters in order to create a chain of words, linked together by common letters, across the board. The challenge in playing Scrabble is to think up words that are long, use the most uncommon letters, and can be linked up to already existing words on the board, without using a dictionary or any other outside source.

Game mechanics include:
- choosing a random selection of seven letters and drawing words from that selection
- placing words on the board that are networked together based on common letters

The master game mechanic is the process of coming up with a word from the selection of letters the player has that will achieve the highest score. The player must rely on his or her own mind to find words that can be drawn from the available letters and can be placed in the already existing network of words on the game board.

As an analog game, Scrabble’s mechanics impose certain constraints upon the player that affect the game experience. The player is able to physically hold the letters, and can easily and quickly swap and separate letters to form words. The analog version of Scrabble also limits the player’s repertoire of tools for devising words to his or her own mind, unlike its digital counterpart, which may not be able to prevent the player from cheating by, for instance, going to an online dictionary to find words.

Katie Seaborn
kseaborn@sfu.ca

Krishna said...

During the studio lab I played 3 games. The first one known as “Go-Moku” from China or “Go-Bang” was a challenge to learn how to play. The instructions in English were not included in the game so we had to search online to find out how to play it; unfortunately it was very confusing to even understand the layout of the game. It had a board with black and white chips.

The second attempt was a game called “Gold Mine” which seemed like a pretty straightforward and simple card game to start. But as we progressed, the rules for calculating the points got quite confusing so we moved on to another game.

The third game was called “Dungeons and Dragons” where we decided to join a group of three people who were already playing the game. I found this game to be a lot of fun once I understood the rules and the purpose of it. It was a role playing game where each one of us gets a character and we have to work collaboratively to save each other or trapped creatures like the unicorn. I was the wizard and it was interesting to make decisions on which powers I could or could not use to solve the conflict at hand. I would recommend that when playing this game, to be patient and have an imagination, otherwise you will not see the amusement aspect of it.

Krishna Patel
200112494
kpatel@sfu.ca

Anonymous said...

Game: Connect 4
Mechanic: Strategically placing coloured discs to create a line of 4.

Connect 4 is a 2 player game where each player receives a set of coloured discs. The players then alternately place these discs into a vertically standing plastic box, which is separated into columns and has hole cut outs. When a player drops a disc into the box, the disc falls to the bottom and can be seen through the hole. The point of the game is to create a line of 4 same coloured discs vertically, horizontally or diagonally, whilst preventing your opponent to do so first.

I found connect 4 to be a very simple concept that quickly blossomed into a strategic nightmare. Usually most games began quickly, with the first player more or less choosing at random a column to place their disc in, but games quickly ground to a halt as the possible moves grew in number and importance.

This game is both addicting and fun because the players are trying to outwit their opponents to win the game. Simply creating a line might involve wasting pieces to force the opponent to move, hoping an opponent doesn’t see an opportunity, or anticipating your opponent’s reactions to your moves. All of these elements help both to define the game, and to bring the player in, as the excitement of defeating an opponent is bolstered by its strategic basis (versus pure chance), while the human element still plays a role (no frustrating AI with the ultimate plan).

As an analog game it works well, restricting the discs to a single spot on the board. Additionally the act of dropping the piece into the set acts to differentiate it from many other games of line making (tic tac toe for example). This physical restriction also serves to create a greater sense of urgency in making the right move, because “taking back” a disc is a great deal more difficult, making moves seem final.

Mike Malyuk

j.une. said...

Hi, this is June,

We played the Barney Memory Game, XL Snakes & Ladders, Old Maid, Pick-up Sticks and Big 2 in class.

The objective of the Barney Memory Game was to match up 2 cards from a pile of face down cards. The basic mechanics of it were memorizing the position and the image of each card. I used to play this game with a deck of cards when I was young. It was actually easier with a deck of cards than cards with Barney pictures on it. (LOL)

XL Snakes & Ladders is a game of chance and math. Roll the dice and count how many steps to walk. The game board was numbered from 1-100. Some squares have ladders to let the player advance many steps and some have snakes that would send the player backwards. We would add up the math (from which square we were at and add number shown on dice) instead of counting step by step like little kids would.

Old Maid's objective is to get rid of all the cards on hand by finding matching pairs. Players would take a card from another player inorder to create matching pairs. The last player with one card left looses.

The goal of Pick-up Stick is to pick up one stick from a pile without moving the other sticks. This game requires a steady hand and patience. Game ends when all sticks are picked up and the player with the most sticks wins.

Big2 is more of a strategy game where player is trying to get rid of all the cards asap. The trick to this game is the different combinations of cards you can release each round. The different combinations are also restricted by the pattern that is already set by other players or yourself.



june.fu
(200133438)

sjim said...

Hi, I played Snake&ladder, Big2 and Connect4.

All three games are turn based game with more than one players and only one winner.

While Snake&ladder requires the players to roll the dice and walk the piece, I personally find the game based completely on luck with no strategy or whatsoever, unless you can control the outcome of the dice rolling.
You have to follow the rules of: going up the ladders or sliding through the snakes’ digestive system and coming out from its rear end. You cannot deliberately choose how many steps you walk or not to use the ladder. Player reaches the end first wins.

Big2 is a card game which is usually played with four players. The game is based on both luck and skills, while deception and interpretation of other players’ notion are also involved. The goal is to play all the cards from your hands as fast as possible and also keeping other players from getting rid of the cards in their hands.
Players can release the cards in combinations, pairs or as only a single card. Larger numbers of cards can be played after a smaller numbers, Ace > King, 4 > 3. However, 2s are unbeatable, hence the game’s name. Spades beats Hearts, Hearts beats Clubs, Clubs beats Diamonds and Diamonds of 3 just sucks if you can only play it as a single card.

Connect4 is a game that based heavily on skills and experience, while deception is usually not required. Players take turns dropping a piece of his respective color into the rack. The first one that connects 4 pieces together first wins. The game involved a lot of thinking ahead and setting up traps.



Simon Jim
200052348

Royce said...

Royce here

We played: Pick up stix, holdem, Old maid, dominos

Pick up stixs

mechanics - pick up stix

goal - pick up stix....well each
stick is coloured and has a point value, in the end when there are no moves or when the game is over. add the points to see who wins.

Royce Sin
301037431

Unknown said...

Hello,

I was at the table where Mind Trap was being played for a considerable amount of time. An unintentional mechanic would be the dividing ourselves into 2 teams and deciding which team goes first. I guess simplistic things like this could be considered enjoyable, as well as the joking about how pathetic it was for us to take so long :).

Anyways, Mind Trap is pretty much a board game. Both teams start at the same place and have to try to reach the goal before the other team. Each team is given a pile of cards, question side up, answer side down. Each card has a little riddle, most of which I had heard before in one form or another, but inconveniently, forgot the answer. Occasionally they would be painfully simple, but I suppose it depends on the person. The team who does not have their turn must ask the other team the question from one of the cards. Sometimes the card would have a diamond, which means the answering team can ask the other team as many yes or no questions as they want. If the correct answer is discovered, the team will move a certain number of spaces on the board, determined by a die that is to be rolled before the question is asked. This will repeat until they get a question wrong, in which case the other team gets a turn.

As for mechanics of the game itself, one would be the rolling of the die. To me, it would be more sensible to assign values depending on the difficulty of the question. However, the die adds the element of chance, which makes it a bit more exciting.

However, the main mechanic of the game would be the process of finding an answer to the riddle. This includes much debate among the team, asking of yes/no hints if applicable, and either deep thought, or simply a little bit of a laugh before giving up the easy correct answer.

That's all I actually played of the analog games. We didn't have a lot of cards for 8 people, so I played (Nintendo) DS most of the rest of the time.

Tyson Banov
tbanov@sfu.ca
301007925

Stephen said...

This is Stephen Ramsay (301000846).

I played Set and Connect Four.

The first one was Set. This game involved around 90 cards. Each card had a specific shape, with one colour, with one gradient, and a certain number of the shapes. The objective was to get a set of 3 of these cards. This is also the core game mechanic. Each feature in a specific set of 3 cards have to be all the same or all different. My friend and I tried playing this game for a good half an hour, and were only able to get two sets completed. The instructions were not clear enough in terms of how to get a set, and the examples given were not good enough. This made the game too complicated to pick up for two people who had never played it before. The game mechanic of getting the sets also requires a lot of thinking and this is not the best thing for two people who are not completely sure about how to play the game.

We then played Connect Four. This game was much simpler to pick up. The core game mechanic here was getting four coloured game pieces connected together in sets of 4. This game was much simpler to pick up, which made it a lot funner then the game of Set. It also became a very complex game as me and the person I was playing against started analyzing each others playing habits, and tried to trick each other into various mistakes. This game ends up with a huge potential for complexity, but starts out as a very simple game, which I believe contributes to making it very fun, and a great game to play.

Overall analog games, need to have simple game mechanics, but this doesn't mean they can't be complicated and intricate in how they can be played out. Making sure the users can pick up how to play the game is very important. The analog games that can do this are on the road to success.

Anonymous said...

Hi, the first game we played was "Dominoes". Overall the game itself didn't motivate us into thinking it was a real competition, even though I'm sure it takes some skill to play it, it involves too much luck. The mechanic of this game is simple, which is connecting the tiles with the same amount of dots on them.

Next we played "Connect Four". The mechanic of this game is dropping the chips down the slots trying to get four of them in a row.

Finally we played a game called "Sets". This was a very challenging game, the object of the game was to come up with sets of 3 cards that all have something similar, or completely opposite. The definition of what a set consists of is what troubled us though, the instruction manual was difficult to follow. The mechanics of this game would be figuring out a set of three cards and collecting them in your stack of cards.

Daniel Jagger
301007241

Matthew Louie said...

This is Matt Louie,

Dan and I played 3 games: Dominos, Sets, and Connect 4.

Game: Dominos
Game Mechanic: Lining up dominos with one tile with that has the same number of dots as another piece.
Impression: I found this quite boring, especially since there was more of a luck factor than a skill factor when playing this game.

Game: Connect 4
Game Mechanic: Dropping the chips in the columns.
Impression: I found this quite fun because of the patterns and sounds they made. I liked how this game relied on some sort of strategy to win.

Game: Sets
Game Mechanic: Recognizing patterns or "Sets" of cards.
Impression: Initially, the learning curve was quite steep, and it took a little time for the rules to sink in. After that, the game became quite intense because of the competitive nature of two people playing at once, rather then taking turns at the game.

301 007 214
Mlouie@sfu.ca

Jessica Lam said...

Game Played: Dungeons and Dragons

This is my first time playing Dungeons and Dragons. It’s very different from all the other games I’m used to playing. This game heavily relies on role-play and demands an active participation from all its players. It involves players’ imagination to make a surreal experience. Throughout the game, players are not aware of what may happen next and very often, are astonished with unexpected surprises. I’ve never played a game where I had to save a unicorn, but was poisoned by stew soup on the way.

The game mechanics of this game is to roll a high number on the dice and expect good things to happen. Also, the game involves some strategic play depending on the players’ experience of the game. If a player is more experienced, he/she may know more tactics or methods to tackle various obstacles.

Game Played: Monopoly

Another game I played was Monopoly back in Christmas break. The objective is to own a monopoly of houses and be the richest player in the game. A large part attributed to winning the game is due to luck as by rolling the dice, each player tries to land on an un-owned property, and also avoids landing on another players’ property. Another part of the game involves negotiation and trading with other players. Having a good set of bargaining skills is definitely an advantage when playing Monopoly. Often, a player may not receive a full set of color-group properties. Thus, this is when trading and negotiation comes into play.

The game mechanics of this game is to roll the dice and buy as many properties as you can. Furthermore, you have to build houses/hotels and make offers to trade properties.

Jessica Lam (jlamj@sfu.ca)
200094543

Unknown said...

Game: Poker

I played this card game in a group of eight people. The objective of this game is to win in every round until you get all the tokens from other players in many rounds. At the end of the game, there is only one winner. And this game can last as long as until one player has all the tokens. The game mechanic of this game is each player get two cards at the start of the game and he/she has to decide if he/her wants to continue the round by bidding his/her tokens or not. Also, the game involves some strategic play depending on the players’ experience of the game.

Impression: I always this game. It is because the strategic is mostly about bluffing.

Justin Lee (200118030)

Embodiment of Thoughts said...

This is John,
Game: GO
Mechanic: Placing colored pieces to gain territory and surround opposing player’s piece to capture “prisoners”
Goal: To gain more territory than the opposing player

Game: Black Jack
Mechanic: Get 2 initial cards, either get extra cards or remain with current cards
Goal: Be the closet player to reach 21

Game: Snakes and Ladders
Mechanic: Roll the dice in a turn based manner. If game piece reach a ladder, follow the ladder and advance to certain location. If game piece reach a snake’s tail, follow the snake and move to the designated location.
Goal: Be the first player to reach the 100th square.

John Pang (30107141)
jhpang@sfu.ca

Anonymous said...

david choy here!

my group played: Pick up stix, texas holdem, Old maid and dominos

game mechanic of Old Maid: matching cards

goal of Old Maid: match all your cards so that there are none remaining in your hand. there is only one "old maid" card in the deck (unable to be matched) so everyone tries to avoid picking that card.

David Choy
200119179

Anonymous said...

This is Yi-Ling Kao.

On Thursday night, I joined in to play "Dungeons and Dragons", which is a heavy role-playing game. This is the first time that I played role-playing game on board, which it quite amazed me that role-playing game can be done on board. Players need to use their imagination and their thinking skills to accomplish the quests and situations. I believe the mechanic of this game is based on the thinking about what each individual as a role needs to do to help out in group of players and chances of the dice are high numbers to let the players complete the certain problems and circumstances. The game was interesting enough to keep going and going because players never know what is going to happen next.

Yi-Ling Kao
(elainek@sfu.ca)

Anonymous said...

Cody here.

First game: Scrabble
A classic, Scrabble's main game mechanic is spelling words. Spelling words is how players recieve points, create more playable space on the board and limit other player's choices. Bigger and more complex words (using difficult letters like Q or X) award more points to a player. Words are spelt from 7 randomly drawn letters tiles, which is essentially the other primary game mechanic. The player is limited to using only the letters he/she holds, but may combine them with any letters already placed on the board. A limited amount of space on the board means each player must pick and choose from the possible spaces they may play letters in, and each choice directly affects sucessive players' turns.

Second game: Boggle
We didn't play Boggle because . . . well, it's Boggle. Like Scrabble for geniuses. And we had no paper.

Third game: Dickface
Please pardon the name, this is a card game from my younger High School years. The main game mechanic of Dickface is luck. When it comes to a player's turn in the game the cards they can play are often very limited, so it all relies upon what cards you recieved at the beginning of the game, what cards you've drawn since then and what cards were played before you. The object of the game is to get rid of all your cards, and the player remaining is . . . well, is the Dickface. The game is a little like UNO, Crazy 8s and Big 2 merged together, and would take a little too much time to explain in a blog post. I expect the others won't admit to playing it in class due to the name, unfortunately.

Cody Church
301002072
cchurch@sfu.ca

meleryan said...

This is Mohamed

I played and watched a couple of analog games including: Poker, Checkers, Mind Trap and Snakes and Ladders.

Poker
Game Mechanic: Bluffing, and making the best poker hand.
Goal: Win all of your opponents chips through bluffing or best hands.

Checkers
Game Mechanic: strategic moving of checker pieces
Goal: Eliminate your opponents checker pieces

Mind Trap
Game Mechanic: Answering a number of challenging questions
Goal: Navigate an optical illusion from start to finish first

Snakes & Ladders
Game Mechanic: Rolling dice, scaling ladders, and avoiding snakes
Goal: Get to the finish first

Mohamed El Eryan
301005812
meleryan@sfu.ca

It's Shopping Time! said...

We played MindTrap, Big 2 and Cheat. This game came with a stack of questions, a board game, and a dice. The mechanics of MindTrap was asking the other team questions. If a team answers the question that the other team asked them correctly, they can move forward in the board by rolling the dice to see how many steps they can move forward. A team asks questions and if there is a diamond shape on the question card, the other team is allowed to ask yes and no questions to get hints for the answer.

The second game we played was Big 2. And the mechanics is to have cards that are bigger than what the previous person has placed in the middle. The person who gets rid of all the cards in their hand wins.

The third game we played was Cheat. The mechanics of this game is also to get rid of all the cards that you have but also it is to figure our who in the game is cheating. If the person suspect someone is cheating, they call "cheat" and if the person is really cheating, they will have to take all the cards that is in the middle, otherwise, the person who calls "cheat" will have to take it.

Claudia Chan (301008307)
ctc3@sfu.ca

Eric Chen said...

This is Eric,

Me and my friend played Set and Connect4.

The first game we played is Set, its core mechanic is finding a set of 3 cards. Both of us dislike the game due to the complicated and yet badly explained rule as to what counts as a set. In the end I think if we could get past the learning curve the game might be fun to play.

The second game we played is Connect4, with the obvious core mechanic of connecting 4 pieces together. This is a sharp contrast to the first game, Sets, because this game's rules are very simple. Connect4, however, is a very fun game because it has close to no learning curve.

One thing I've noticed about analog game's mechanics is that they are relatively simple when compared to digital ones.

Have a good day,

Eric Chen
301006074
ecc3@sfu.ca

Rui Qi Kenson said...

This is Rui Qi Kenson Wang (301006660)

We played number of games during the lab: Old Maid, Pick-up Stick,and the Memory Game.

Game: Old Maid
Objective: to get rid of all the two matching cards
Mechanic: pick up the cards that are matching

Game: Pick-Up Stick
Objective: to pick up a stick without moving the others
Mechanic: picking up the stick

Game: Memory Game
Objective: find the two cards that are matching
Mechanic: flapping the cards

Anonymous said...

Hi this is Alex Ting 200112431.

The games i played were Texas Holdem, a game similar to Big2, and a game using dominos which we couldnt quite figure out.

Texas Holdem - The mechanics of the game is to read your opponents, try and make hands out of the two cards you are given with the final 5 cards on the table, and to collect and win all the chips from your opponents. It's a fun game because there is risk involved. In the lab somebody mentioned that the risk of just losing your chips (no money involved) does not give the full experience. I definitely felt that. I have played holdem, not for large sums of money, but even then you have the risk of losing the pot and you want to come out on top to take all. This money factor makes it much more enjoyable and addictive compared to simply winning chips.

Big2 - Big2 is quite similar where you would try and make the best hands available in your set of randomly distributed cards. The point is to get rid of all you cards first.

Dominos game - sorry we couldnt quite figure this game out. The instructions lack details and was quite confusing for a group who never played with dominos growing up. From what we gathered from the instructions, we were supposed to match two same number of dots from different domino tiles together. I guess getting rid of your tiles first was probably the objective of this game as well.

Alex Ting
ating1@sfu.ca

Joseph Yu said...

Joseph Yu (301004595)

The games that I have played during the Week 1 lab are GO and Snake and Ladder.

My initial impressions of the mechanics of analog games are that they require the participants a lot of physical movements. The analog games are also games that allow players to challenge each other’s skills, awareness, and luck.

When I played the game, GO, with my friends, I realize that it is a game about strategy and conquer as the players are divided into two teams by two different set of color game pieces and a board with square blocks to let the players to fit in the game pieces. There is one player holds the black game pieces and one player holds the white game pieces. Each player is required to use his own color game pieces to surround his opponent player’s game pieces in order to eliminate his opponent game pieces. At the end when all spots have been taken or either player has used up all his game pieces, the player who has the most pieces laid on the game board wins.

When I played the game, Snake and Ladder, with my friends, I realize that it is a party game that has no limitation in how many people can play and when they join in. It is a competition between the players with each containing a game piece that represents themselves at the starting point (spot number 1) and try to get to the ending point (spot number 100) as fast as they can by rolling the dice in turn and get their own pieces moving forward according to the number being rolled out by themselves. It is a game that tests the players’ skill and luck in rolling the dice, not to get taken down by the snakes, and get to the ending point before other players, sometimes, with the help of getting to a spot where they can use the ladders to help them advance more swiftly. It is also a game that challenges the players to do their mathematical correctly and roll out their desire numbers skillfully to assist them in advancing smoothly since the most important point to win the game is not to always roll the highest number but to obtain the right number. If the player rolls a large number but end leads to a spot with the snakes, it will not only slow down the player but it will also make the player lags behind other players who are previously slower than him and loses the game.

Anonymous said...

This is Terry

We played number of card games during the lab: Big2, 99, and Heartattack

1.) Big2
Objective: Be the first one to get rid of all 13 cards
Mechanic: either use bigger card(s) to beat previous person who placed the card.
Technically, I think Big2 is really similar to Texas Holdem. The concept is slightly different, but the ways to beat other opponents are very similar. It required strategy to win this game because you have to guess what cards you should put or you should keep until someone put out certain card. It is a game require little bit of memory and patience.

2.) 99
Objective: survive until someone who can’t put out any card.
Mechanic: ensure the card you put out plus the total number on the table will not add up more than 99

Basically, this game will start with a number (98 for example). Each player will have 5 cards; some of the cards have different meaning, Q means +20 or -20, and J means +10 or – 10.etc. Everytime you have to put out one card doesn’t matter what card you put as long as the total will not pass 99. Whoever can not keep the total below 99 will lose.

3.) Heartattack
Objective: Be the first one to get rid of all the cards
Mechanic: make sure you hit the right card on the right moment.

First of all, each of the players will have equal amount of cards, and no one see the cards. Then each player will take 1 card out at a time and yell a number in sequence. (1 – 13) When a number player yell match the card he put out, then all players will hit that card as soon as possible. The last person will take all the cards on the table.

Terry Chow
terryc@sfu.ca
200127417

Leon said...

Game: "GO"
2 players placing either black or white chips on a grid to try and surround and capture the other player's chips.

Our group had also came up with 2 other games that utilizes the same grind and chips.

Game "Apple Chess"??
2 sides take turns and put a chip and try to block out both ends of the other players chips to claim it to your own.

Game "5 hon k"??
2 sides take turns and try to setup 5 chips of the same color in a straight line in order to win, while preventing the other play to do the same thing.

Leon Tang
200040421
leont@sfu.ca

Anonymous said...

Name: Ching Chun Kao (Kevin)
Student number: 200122176
E-mail: cckao@sfu.ca


Poker
Poker is one of the most popular analog games being played around the world. This is evident in casinos, where an abundant of poker tables is normally set-up near the casino entrance doors. Poker games are popular for several reasons; the high replay value, unknown variables, and bluffing among the players are just some of the examples. Initially, all players will receive two cards. The player has to decide if he wants to continue playing or not by bidding his/her chips on the table. The winner will receive the same amount of chips that was waged on the table. The goal of this game is to win all of your opponent’s chips either by winning the best hand, or by bluffing to convince the opponent that you have a good hand, even though you may have a bad deck.

Connect 4
As a child, I was fascinated by the simple, yet “hard to master” game mechanics of Connect 4 game. I played this game hundreds of times when I was in my elementary school, where I and another classmate of mine go against each other to see who will be the winner. Connect 4 is normally played by two players, each with separate sets of colored discs. The player is then required to drop their discs inside a vertical grid. To win, the player has to connect four pieces of his/her own discs (in a row, column or diagonally). The replay value of this game is almost infinite, as this game can be won through several different methods/routes depending on the opponent’s moves.

Dungeons & Dragons
I have always heard people talking about “D&D”, but I never really asked what it is about until I finally saw it in action during my first here at SFU. Players basically create their own characters that embark upon fictional adventures in which they battle monsters, gather treasures, and earn experience points as the game progresses. I was amazed, since I never knew D&D is so closely resembles to Massive Multiplayer Online Role-playing Games (MMORPG) that I have been playing. I discovered that MMORPGs are basically graphical versions of D&D; the players create their own characters, and skill sets. As the users defeat monsters, they gain experience points in order to level up their characters. By leveling up their characters, they are able to unravel new skills/spells. D&D basically has the same principles as MMORPGs, but in a paper/dice version. The goal is to obtain the best items in the game. However, since our imagination is limitless, D&D, as well as other MMORPG, basically has no real ending. The players are not playing against each other, but rather, against the imaginary monsters. Therefore, the replay value is also infinite due to its game design mechanics.

sko said...

My table first started off with Gold Digger. We looked at the instructions and tried to do what was required. Unfortunately, the game rules were broken down in so many steps, that we weren't having fun anymore. I couldn't find a point to some of the actions we had to do like staking a claim with our chips at the end of our turn. What happens when we use all our chips? There were so many steps that we lost interest. From what we managed to get, the mechanic of staking a claim with our chips was the most "fun" thing to do.

The second game we tried was Chinese Checkers. We knew the rules and didn't have to fiddle around with a manual. We got playing right away and agreed that the mechanic of hopping over the other pieces was what kept us engaged. Looking for paths that allowed us to progress the most and hop over the most pieces was what kept us in competition.

The next game we kept playing over and over again was the card game, Big 2. The objective was to clear your dealt cards before the other players. The mechanic of trying to beat the previous player's cards with a higher hand, plus the strategy of when to play the various hands one is able to create with their cards, made for an exciting game.

We stopped playing Big 2 for a bit for a game of Blackjack. We realised that we were missing the mechanic of playing chips and that the game became short and boring quickly. After one round, we went back to Big 2.

Scott Ko
200136045
sko@sfu.ca

cubicalsound said...

Hey everyone, it's Yohei posting.

On friday, we attempted to play a game called Gold Digger, but we were confused by the rules, so we spent most of the time playing cards. Here are all the games we played:

Gold Digger
Mechanic: place cards, form gold mine
Goal: Build the biggest gold mine. Whoever has the most gold wins.

Big 2 (cards)
Mechanic: making hands, placing hands, predicting the flow
Goal: Get rid of all the cards you have. First to get rid of all wins.

Blackjack (cards)
Mechanic: adding up numbers
Goal: Add up the number to 21 or close but not over 22. There may be multiple winners, but if the dealer also has 21, he/she wins.

Chinese Checkers
Mechanic: moving the pegs, jumping over pegs
Goal: Move your pegs, in this case 3, to your area on the opposite end of where you started. First to complete wins.

Yohei Shimomae / 301010294

Anonymous said...

Played Memory, Old Maid, Snakes and Ladders, Go(connect 5)

Memory
Obj: memorize and match the same cards
Mec: flipping cards

Old Maid
Obj: match and get rid of all cards
Mec: picking and matching cards

Snakes and Ladders
Obj: reach the exit
Mec: throwing dice, map navigation, simple math

Go(Connect 5)
Obj: Connect 5 stones
Mec: placing stones, thinking strategically

Jaehong Jason Joo

Tim Chow said...

This is Tim

I played Boggle as the first game. The main game mechanic of boggle would be the arrangement of letters to form words. The mixing of the letters can defiantly be considered a game mechanic as well because the random placement of the letters on the grid makes the game interesting. If it was just the same letters on the same grid, there would be no replay value after the first round. Boggle makes for a fun game when you can words. The round I played, I only found two words and both were only two letters. The guy I was playing against had the same results.

I also played a round of Texas Holdem. I’d say the main game mechanic is the betting. A person can win a round just by smart betting even without looking at the community cards. Texas Holdem is a pretty interesting game because everybody has the same pool of cards as you do except for the two cards that you have in your hands. There is a lot of probability calculating involved in determining whether or not to fold, raise, or bluff. It’s a pretty interesting style of poker which is probably why it is so popular.

Tim Chow
tpchow@sfu.ca
301002077

Vittra said...

Game: Jacks
Description: bounce the ball and try and pick up 1-10 jacks and catch the ball again before it hits the ground
Mechanic: bouncing the ball, scooping up jacks
Challenge: pick up the right number of jacks, catch the ball – physical hand eye coordination challenges
Goal: catch the ball to earn the jacks in your hand, which are points at the end of the round
Thoughts: this is an old game stereotypically played by school age girls. There was a steep learning curve at the beginning during which we could not even get one jack, and after an hour we could get all 16 without a single mistake up to ‘threesies’.

Game: Connect Four
Description: drop markers into a vertical game board trying to get four in a row
Mechanic: dropping markers into the board
Challenge: keep track of your opponents possible moves while trying to build up to four in a row without them noticing and blocking you.
Goal: build up the board to allow you to drop 4 markers into a straight line
Thoughts: this is a game meant for younger children, and we found the game to be too simple and repetitive to be enjoyable after the first 10 rounds or so.


Game: Rummy
Description: play down cards in your hand in groups of 3 to score points
Mechanic: drawing cards, playing down cards
Challenge: collect cards to play and try and empty your hand while scoring maximum points.
Goal: play down cards to score points and then empty your hand to end the round before your opponent outscores you.
Thoughts: this is a good social game with replay value because it doesn’t require so much concentration you can’t carry on a conversation, and also doesn’t involve directly taking down the other players, but simply building your own score to beat them.


-jody dickerson (jdickers@sfu.ca)

Anonymous said...

I played Old Maid and Big2 in a group of 3.

Old Maid was a simple game. The goal was to be the fastest to pair up each card in our hands with the same drawing. This game depended on luck too much so it became too simple and quick for us to play. We soon switched to play Big2.

Big2 was originally a game for 4 players with 13 cards each. The goal was to get rid of all the cards in hand with different combinations. Since we only have 3 players, two of us had 17 cards and the other had 18 cards. With each player having more than 13 cards, the chances for players to make more and stronger combinations increase so there were less passes in the game. Big2 indeed required thinking, planning, and knowledge of the game to win. It was not just about luck.

Marie Wong
301003934
mswong@sfu.ca

jtleung said...

I played a total of three games: Big Two, Cheat, and Mindtrap.

In Big Two, the game mechanics are competing value of cards. The lowest card is 3 of diamonds and the largest is 2 of spades. All normal card combinations apply to this game as well, such as flush, full house...etc. The first person to dispense his/her cards wins, but this requires luck and skill, because timing is everything.

In Cheat, the mechanics are remotely similar to those of big Two, since both require having to top the previous player with bigger card values, but the difference is, for this one, all cards are played face down, and you have to go in numerical order from Ace to King. Everybody must have the correct card to put down, i.e., after the person who puts a three down, the next person MUST put down fours (it doesn't matter how many) and if they don't have any, they have to cheat and SAY they are putting the correct cards. If someone detects anything suspicious, they will say "CHEAT" and if the person who put down the cards really cheated, then they take the pile of cards, but if they were telling the truth, the person who called "CHEAT" takes all the cards. The goal, like Big Two, is to dispense all of your cards as soon as possible.

Lastly, Mindtrap is more or less a trivia game. It's a question and answer type of play but there is the use of a gameboard as well. If a team answers the question correctly, then the team can move forward on the gameboard according to the number they roll on the die, until they get an answer wrong. Question cards with diamonds are ones that allow yes/no questions, and question cards without any symbol are just straight forward trivia with no hints or help from the opposing team. The goal is to answer as many questions correctly in order to get to the end of the gameboard.

All three games require a "finish line" in a metaphorical sense and do require cooperation to a certain extent. Although the instructions are simple, simplicity does not mean an uninteresting game.

-Joyce Leung
(301005461)
jtleung@sfu.ca

Suen said...

Suen Ting (301009053)
Game Texas hold em (Poker)

The main mechanic of the game Texas hold em is luck as each turn is won or lost depending on the two cards your holding. Because we were only playing for chips and not real money a second mechanic may be to force your opponents into bankruptcy by betting high enough such that your opponent would have to wager all their chips to stay in the round.

Anonymous said...

Boggle and Texas Hold 'em is where it's @ :)

In Boggle we had to find words using these blocks with letters on them. They are arranged in a grid after being shaken in a box and settled (kinda sinks into these slots) We were'nt too sure about the scoring system, so we kinda made our own, where a word counted for a point each. We considered the possibility that longer words count for more or two-letter words didn't count, but were too eager to play to care much. If it was left up to me I'd say the game mechanic was the shaking of the box and jumbling the blocks up :P but I suppose the main mechanic is finding words.

Texas Hold 'em involves making the best poker hand with two cards dealt to you (each player is dealt two cards) and five cards placed on the table. There are rounds of betting between the placement of cards in the middle to be used in your hand. There are several mechanics in this game but betting seems to be the dominant mechanic. Bluffing is also of equal importance.

Kyle Sakai
301014185

Anonymous said...

The three games that I have played were Scrabble, Speed, and Dominos.

Scrabble: Placing text chips and connects them into a word. The player with the most points labelled on the chip wins.
Mechanic: picking up chips, and rearranging them.
Impression: The game paste is very slow, and it seems irreverent to the atmosphere in the lab.

Speed: It’s a game between two players and the goal is to get rid of the deck of hard in your hands as fast as possible while following the acceding or descending method of the provided card in front.
Mechanic: Picking up cards and rearranging them in order
Impression: The most exciting game of the day. It has the most interaction with the other players.

Dominos: Lining up dominos with the same number ended piece. Whoever finishes with the number of dominos in the hands wins.
Mechanics: Lining up dominos
Impression: none

Lokteen Mak
301002652
lmak@sfu.ca

Angela (JoLa) said...

Angela Chan amchan@sfu.ca
301001005
D102

The games that I played in the first week of lab were Old Maid, Stacking Cups, and Chess.

Old Maid is a memory game. The goal of the game is to pair up the cards on hand. With the remaining cards, each player would draw a card from another player to find pairs. Whoever gets one card left is the loser. My first impression of the game was easy and simple. However, I found it difficult when I paired up the cards. This was because the cards were not labeled in numbers. I had to remember the animals on the cards and paired them up. The process of pairing up took me a great amount of time than I expected. One of the main reasons was that the animals looked very similar to me. Nevertheless, I kept playing the game because I found the pictures on the card were beautiful. In general, I was pretty enjoy playing the game.

The second game that I played was stacking cups. The objective of the game is to stack the cups as high as possible. My first impression of the game was boring when I played it myself. However, when my friend came and joined, the game became exciting. We competed against each other. Each time when the cups fell, we would go forward to try it again. We would try to stack in every different ways, so that the cups wouldn’t fall. Every time we played, the experience was different. We enjoyed playing it again and again. At last, we played about 30 minutes.

The last game that I played was Chess. It was an intellectual problem solving game. I was required to know the rules of the game ahead. Because I was still a newbie to chess, so most of the game my friend beside me helped me. During the game, I found playing chess with my friends was much more interesting than playing it with computers. We chatted with each other during the game which I couldn’t do while I was competing with computers. Chess was dynamic. The game evolved in response to the actions of the players. Therefore, we spend so much time in each step. Anyways, we had lots of fun with chess.

Unknown said...

The games my table played were Mindtrap, Cheat, and Big 2. Mindtrap was a team based game, while cheat and big 2 and individual games. Mindtrap's goal was to get to the finish line by answering questions, Cheat was about getting rid of all your cards without getting caught cheating and Big 2 was also about getting rid of all your cards by putting down hands of cards down. My first impression of these three games was they were simple games with a competitive aspect that had a goal: to win.

Irving Lau Fang
3101021909

Carmen said...

Hi,

I'm Carmen. I've played Scrabble, Speed, and Dominos during the lab of week 1.

In the game of Scrabble, the objective is to spell as many words, using as many letters as possible to get the highest score amongst all players. The mechaninics of the game are: placing tiles of letters on the board to spell words. The game ends when the bag of tiles is empty and all players can't spell another word.

Dominos was new to me but it was simple to learn. The goal is to connect a domino tile with the last domino tile laid down. Players take turns laying tiles down and if a player can't make a move, he/she can pass his/her turn. Players are ranked according to who runs out of tiles first.

Speed is a card game that I've seen many times but played for the first. It is also a rather simple game in which players race to put down their cards onto two piles. The cards must be placed with the numbers in ascending/descending order (e.g. when you see a card numbered 9, you can rush to either put down a 10 or an 8). This is not a turn-based card game but a race to put down all of your cards into the two piles. Players are only allowed to have 5 of their share of cards in their hands at once. If the player is stuck, he/she may draw a card from the two overturned piles that are reserved for that purpose. This is a rather exhilirating game because it is a good challenge for reaction time.

Carmen Chow
cchow3@sfu.ca
301010440

kevinfan said...

Stacking Cups
This game, if were to be played will get you bored really quick, unless you are 2 or 3 years old. However, like many other games competition can be rise upon. Competing against friends in who can stack higher within a shorter period of time gives a little twist in the game, making it more fun.

Chess
It is a game wits as well as testing the ability to foresee upcoming events. The compaction of two people on a board consist of “chess pieces” 8 ponds, 2 rooks, 2 knights, and two bishops, one king and one queen, on each sides. Each pieces are only to be moved accordingly to their limitations. The two players, each are to take turns to attack the opposition. Resulting in a winner and a loser or a draw. This has been one of the most popular game of all time due to the competitive ability as well as its intelligent required in problem solving, each step can lead to success or failure.

Old Maid
The game can be played alone or with a friend, although simple enough simply memorizing the location of each pairs it can be hrs of fun. Takes a minute to learn, and a lifetime to master. This I would consider to be transferable skills if were to get good at this. Since memory has always been such a significant part of life, practicing and building up a good memory maybe essential in our daily life.


Kevin Fan
301005421

wingyii said...

As a team of 3, we played Old Maid and Big2.

Old Maid is a very simple game. The objective of this game is to have pairs and get rid of the cards in hands as soon as possible. Although this game is not challenging, it is a very fun and exciting childhood game.

Big2 is the second game that we played. Each of us has 17 cards in hand, and we will each take turns and put out a card. Yet, every card we put out most be bigger than the previous one. The cards can also be put out as a combination of fives. This game is based on strategy and some thinking is required.

Erica Wong
301007475
ewong6@sfu.ca

Unknown said...

This is Christine

We played: Dominoes


mechanics - trying to get rid of your tiles while matching existing tiles on the table.

Goal - To get rid of all your dominoes. Each person has a turn to try to get rid of one tile at a time. If the pattern on one of the tiles that they have match an exposed tile on the table they can add on to the tiles on the table.

Christine Poh
200124566

StephY said...

The three games I played were for the lab were Scrabble, Speed and Dominoes.

The first game played was Scrabble. The goal of the game is to win by getting the most points once the board is filled up and the players can no longer move. Winning involves the game mechanic of picking up the tiles and placing them on the board to make words. Each letter has a number at the top, indicating how much they are valued; making longer words, words with higher letter values or landing on spots with word/letter bonuses are all ways to gain points. The game mechanic is straightforward and apparent, and gets harder to perform once spaces for the words becomes limited. It’s not as easy as everyone may think, especially if the player is going for large words.

The second game played was Speed. The goal of the game is to beat the other player by getting all your cards down before he or she can. Two cards are placed face up and replacement card piles on either side are laid out (in case the players are stuck, then two more cards are drawn). The player may place cards valued above or below the target card, regardless of colour or suit (ex: place a three of spades above a two of hearts). Rearranging the cards in the player’s hand and placing them down as quickly as possible are the game mechanics for Speed, and it kept the game competitive and fun.

The last game played was Dominoes. Like Speed, the player tries to discard his/her tiles as quickly as possible. Starting with the double six tile, the players continue to build by placing connecting tiles of the same number (the game mechanic). If the player does not have tiles corresponding to those laid out, he or she must pass. The game has the potential to be interesting, as some strategy is involved (there are only a certain number of tiles with one to six printed on them, and keeping the other players from taking their turn may be advantageous) but overall, it fell short when compared to Speed.

Stephanie Yin (301012799)

darrelly said...

The games that I played were "Gold Digger", "Big 2" and "BlackJack".

Gold Digger:
MECHANIC: Place down cards and chips according to the cards drawn from the deck.

GOAL: Person with most chips and cards placed down wins.

*The instructions for this game were very confusing which quickly lead to a lack of interest. We felt bored and moved onto another game.*

Big 2:
MECHANIC: forming hands and placing down the correct cards at the correct time (cards palced must be higher in value than the previous cards placed)

GOAL: getting rid of all your dealt cards before the other players.

BlackJack:
MECHANIC: adding up the value of the cards in hand.

GOAL: possesing cards that have values adding up to 21 or as close to 21 as possible without going over.

-Darrell Yeo
(301002034)

Mickyt said...

The 3 games we played were Big2, Chinese Checkers, and Connect 4.

Big2: A card game that require the players to lose their hand cards before anyone else does.

Chinese Checkers: A game that involves several movable pegs. The objective of the game is to move all your pegs to the opposite side before the opponent does.

Connect 4: A 2 player board game that require the players to drop their chips into a frame in attempt to connect 4 chips in a row, column, or diagonally.

Micky Tang
mickyt@sfu.ca
200119501

Unknown said...

We played out of a book that had 10 different games, all using flat marbles. The central mechanic of the games was jumping from one space to another. The games all had different rules and goals, but all used the same method.

We also played cheat, which is a card game. The mechanic is bluffing, because you are often forced to "lie" on your turn because the rules say that you have too. The first person to lose all their cards wins.

We also played giant snakes and ladders, which is based entirely on chance. The mechanic is rolling the dice. Whoever gets to the top of the game board first is the winner.

I.C. said...

Last class our group played some games, 2 of which where playing cards were
used.

1) BIG 2: Players receive a set of cards each, in which they have to arrange
them in order. The order of the run respectively as follows: 2, Ace, King,
Queen, Jack, 10, 9, etc. The goal of the game is to strategically put down
your cards in singles, doubles, or sets/flushes/straights to beat the other
players. Therefore, players would usually start the game by putting down
their smallest cards. The first person to get rid of all of their cards win
the game.

The mechanics of the game consists of aligning the cards so one knows if
he/she has good sets of cards of not. Also, saving the bigger cards and
putting down the smaller cards first ensures the player to have better cards
later on in the game.

2) CHEAT: Again, players receive a set of cards each. The game consists of
the players going around in a circle, putting down their cards as they say
numbers in chronological order.

For example:

Player A puts down one card: "1 Queen..."
Player B puts down three cards: "3 Kings..."
Player C puts down two cards: "2 aces..."
Player A puts down three cards: "3 2's...."
.
.
.
and so on

The card that each player puts down does not have to be the number that they
say out loud. The goal of the game is to catch the people who lie about the
cards they put down by saying "cheat" every time one suspects that another
player is lying. If the suspect was caught lying, then he/she gets all the
cards that have been put down so far. If the suspect was not lying, then the
accuser gets all the cards that have been put down. The first person to get
rid of all of their cards win the game.

The mechanics of the game consists of putting down as many cards as possible
that matches the number that you say. At the same time, do so in a way that
prevents the player from being caught when he/she lies about his/her cards.



Ingrid Hui-Ying Chen (301003415)
ingridc@sfu.ca

Anonymous said...

Game: Scrabble

Core mechanic:

- Creating words from seven random letters

Sub-mechanics:

1) The created word must somehow connect to another word that is already existing on the board. A sub-mechanic of word creation is to find a place on the board the word will fit. At no time should there be a straight sequence of adjacent horizontal or vertical letters that do not make a word.

2) The gameboard contains squares that give letter or word bonuses when your word is placed over them. Also, lesser-used letters are given a higher point value. Taking into consideration these two aspects of the game, one is to put words in places that would yield the most amount of points.

3) The game ends when any player runs out of letters and is unable to replenish them. At that point, the sum of the points of the letters held by each of the other players is subtracted from their respective scores and is added to the score of the player that ran out of letters (a rule I never knew, but was stated in the instructions of the scrabble box in the lab). This adds a new goal near the end of the game: to rid yourself of letters with high point values.

4) Keep track of your score.

-

Lawson Lim (lawsonl@sfu.ca)
#301004101

Anonymous said...

I've played what looked like a pinball game. You get three metal balls and you shot the ball with spring mechanism. Then the ball goes to the certain space with scores. You need to manually track the score in order to enjoy the game. It was really simple and I couldn't enjoy it at first, but as I tried more while recording scores, I found it somewhat attractive.

Byungwoo Kim, #200037018

Anonymous said...

This is Catherine,

We have played only one game which is the game big2.

We played many different ways, making up different rules which everyone need to remember the rules. At first it was quite hard, and most of us doesn't remember the rules at all. However as we play more times, we start to remember the rules and everyone was good at it.

The gameplay for big2 is to get rid of your cards as soon as possible with stragey. And what we played were trying to make everything backwords so Queen is bigger than king, and 2 is the smallest. It took a while for everyone to get used to it. But it was fun.

Catherine
ckpoon@sfu.ca

Heavenremix.ini said...

Me and Lin played dominos and connect 4 it was more interesting then I thought, but the game that really start me thinking is the game that Matt was playing with his friend. I don’t remember the name of the game but this game come with many cards they look like those card that test people if they are telepathic. The rule of this game is to make a set with 3 cards that has different color, different shape and different shadings sounds confusing enough already but when you really start to play it its very interesting and intriguing to the point that I forget about time.

In the lab I actually change my point of view that analog game is mostly boring. It had so much fun in such a short time

For dominos and connect 4 the mechanics are placing the little ball or placing the dominos but for the card game (which I forget the name ) is mostly thinking and say”SET” when u discover a set.

I NI Yang
200097119
iyang@sfu.ca

Anonymous said...

This is Lin,

We played 2 games in class which are:

Domino – Me and Ini were playing games together in last lab, and Domino is the game that we both start to play in first time. I think this game is fun that it doesn’t rely much on the skills, but depending on luck to finish the game. We both just learn how to play this game and we know how to play it very well. Also, the game had brought us a lot of fun that we don’t really need to think but we can enjoy the game under a fun atmosphere.

Connect 4 – I like this game because it works similar as the Chinese Board game, but a way simpler version that we are only allows putting our piece vertically. In each round, we eventually are finishing up the game and form a winner. I think this kind of game is fun that we don’t need to think much and this kind of game allows us to enjoy the process.

Lin Tsao
20012-2699
ltsao@sfu.ca

Frankie said...

Some of the games we played last Friday include Big2, Black Jack and Chinese Checkers.

The basic mechanics to Big2 is to form a hand higher than the hand played by the previous player, or pass your turn. Ultimately the goal is to clear your deck before the other players.

In Black Jack, the game mechanics is to either hit(receiving a card) or stand. The goal of the game is to create a hand with the highest sum without exeeding 21.

The game mechanics of Chinese Checkers is to move your pegs one space at a time, or if there are any other pegs beside yours, jump over it. The goal is to move all your pegs to the other end of the board before the other players.

Frankie Yan
fyan@sfu.ca
301002641

Charles said...

We went through several games last week. Texas hold'em, President, Some Questioning game that name i have already forgotten now and some domino game.

Texas hold'ems main mechanic was the object to win everyone else's chips. Each player is given 2 cards and than 3 cards are placed face down on the table in which players then bet on and bluff each other till their are 5 cards on the table. The person whose hand is better thus wins the pot or poker chips that were used in that hand.

President was another game we played which is similar to big2 and in this game we play with hands that are similar to poker hands in which the player with the 3 of diamonds starts first. This card can be played in a straight or any poker hand in which the other player tries to beat. The game mechanic of this game was basically to get rid of your cards as fast as possible before anyone else could.

The third game basically had the same mechanic except in the order of questioning. However we only did a few questions so that is all i got about that game.

Charles Cheung
301003281
chc9@sfu.ca

MSpeed2 said...

The 3 games that were played on my table were BigTwo, chinese checkers and connect four.

BigTwo: A card game requires at least 3 players and each player's objective is to lose every single card before anyone else. This game uses poker hands, such as straight, flush, pair, etc. When the 1st player puts down a "hand" (single, pair, 5-card hand), the next player must put down something bigger but of the same type of hand.

Chinese checkers: The game requires at least 2 people to play. Each player gets a number of pieces that would cover one section on the edge of the board. Their objective is to move all the pieces to the opposite end of the board before anyone else does.

Connect four: This game requires only 2 people to play and it is basically a vertical frame that have many holes shaped of a coin. Each player gets the same amount of coins and their objective is to drop the coin down the frame placing them in strategic areas in order to connect 4 in a row. The four coins can be connected horizontally, vertically or diagonal.

Jack Ju
jju@sfu.ca
20012-3457

hwlee said...

I played Checkers and Picture matchig game.

For checkers, the game mechanic was to move up the chip diagonally, left or right, and the goal was to win all of the opponent's chips. At the end of the game, I was frustrated when there were too much space left and not many chips. I was able move only one space at a time and all I could do then was to try to reach the opponent who kept running away.

For the picture matching game, the game mechanic was to flip two cards over, and take the cards if they happened to be the same picture or flip them back if the pictures are different. For me it was fairly enjoyable since I had a pretty good memory, but as for my opponent it must have been frustrating to find two different pictures most of the time.

Hae Won Lee
301008131
hwlee@sfu.ca

Jessicax said...

Hi, this is Jessica.

We only got a chance to play Twister because most of the other games were taken away.

For this game, there is a big piece of plastic sheet with colored dots on it. Then there is a spinner, in which every quadrant has its own indications of telling the players what to do when its chosen. For example, left foot red, right hand yellow etc.

We had four players on the sheet and one player as the spinner.

The goal for this game is to be the last player to fall and the mechanics would be the positions of each player. Once the spinner is spun, you are only allowed to move what’s been said on the spinner board, for example, if the spinner says “left foot red” and your right hand is on yellow, no matter what position you are in, once you move your right hand, you lose the game.

Jessica Xu//301004341
jessicax@sfu.ca

Julie Yeem said...

I played BigTwo and Chinese Checkers.


BigTwo:
Each player starts with a hand of cards and the object is to be the first to play all your cards. The interesting thing about this game is that the biggest card is 2 and hence the name 'Big Two'.

Mechanic: Getting rid of the cards and competing value of cards.

Chinese Checkers:
The aim of this game is to be the first to move all the pegs across the board, into the opposite triangle. In one turn, a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs. Where a hopping move is made, each hop must be over an adjacent peg and into a vacant hole directly beyond it.

Mechanic: Jumping over a peg or moving the peg into a vacant hole nearby.


Naeun (Julie) Yeem
200132140
nyeem@sfu.ca

Darian said...

Our group had a lot of fun playing Twister. The mechanics in that game are so simple and so fun: Touch different coloured pads with your hands or feet. That simple mechanic has provided many good times and variations of the game. We liked this game so much we just played it the whole class.

Darian Grant
dariang@sfu.ca

afukushi said...

What I played: Twister

Twister is a simple game where players touch the colored pad with their hands and feet. With the spinner of the pallet, a color is chosen for one of the left hand, right hand, left feet or right feet. While multiple players play at once during a game, every player will try and make their movements that correspond to the spun pallet, thus overlapping each other to stay alive in the game, trying their hardest to keep their balance and not collapse. The Twister game is simple in gaming mechanics as to knowing the part of your body to put on the color.

Akiko Fukushima
301001933
afukushi@sfu.ca

Calvin Li said...

This is Calvin,

I was able to observe a number of games which were played during the lab.

Snakes & Ladders

The objective of this game is to move from box to box till you reach the final box. You will be able to advance through the game faster by landing on certain boxes. However, you will also be forced to move back if you were to land on a certain box. This game is based on chance as the outcome will be determined according to the dice rolled.

Connect 4

The objective of this game is to strategically connect 4 pieces of the same color chip to win the game. This game is about competition between two players, the players will compete between who is able to connect 4 of their pieces first. The two players will be able to use any strategy to block their opponents from winning as well as trying to connect 4 of their own pieces together. This game can end up with one of the players winning or a draw.


J. Calvin Li (301010009)
jcl5@sfu.ca

Anonymous said...

This is Daniel C.L. Lee,

Chess
Game Mechanic: the game consists of two players. Each player must develop strategy and move their the pieces across the chessboard. Each chess piece has its own style of moving.

Goal: to checkmate the opponent's king.

Daniel Chun Lam Lee (dclee@sfu.ca)
#301006342

Anonymous said...

I played Checkers and Barney’s Picture Matching game.

Checkers, a classic two player game where you win by eating up your opponent’s entire team of pieces. Rules of the game include moving only on the black spaces (so only in a diagonal direction) one space at a time. Once your piece has reached the other end of the board, that piece becomes a king and has the ability to move backwards and forwards. The main game mechanic featured here is jumping diagonally to move and eat your opponent. What makes the game fun is thinking ahead of how to strategically set up your pieces to win the game.

Barney’s Picture Matching Game!
This game is a matching memory game. The goal is to find two matching cards, but the trick here is to have a good memory and remember what card has what picture. You would think because it’s a Barney game, that it’d be somewhat easy, but actually some pictures look pretty similar but are different. The main game mechanic here is matching and flipping the cards. As you play, you become more eager to flip more cards because you want to know what picture is under every card.

Karen Yuen
301008980
khyuen@sfu.ca

Anonymous said...

This is Ji.

The game we played was a pinball game.The machenic of the game is attempting to making them go through the loops on the top. The more I made the ball go through the loop using the spring launcher, the more scores I could get. It may look not so much fun at first, but as the game goes on, I was able to learn more techniques of handling the ball go through the loop more precisely.

Jiyoung Yook
tyook@sfu.ca

LiLY said...

This is Lily,

The game we played was the "big 2" card game.The machenic of the game is to get rid of all the cards at hand. There are many combinations you can have. And whoever has no more card at hand is the winner.

Lily Hou (200098636)
lilyh@sfu.ca

alexwang said...

Gomoku
The game is a strategy board game that played by 2 opponents against with each other. The mechanics with this game is to line up 5 go piece (black and white), but with strategy. Player will be alternating in place the go on the board, whoever have 5 go line up first wins the game. It's a fun and challenge game to play with.

Domino
We didn't really play the way the game suppose to be play because we didn't read the instruction; however, we saw people stand the domino up and make it into a big long line, then topple the first tile, and it'll falls on and trigger all the domino to fall one by one. People used domino to draw a big giant picture with color domino. The picture will be appear after the domino falls down. There's no winner or loser in this game, but having fun is the key here. Just pure enjoyment of the game.

Alex Ting-Hao Wang
atwang@sfu.ca

Anonymous said...

Hello, this is Charmaine Chan.

I played on few card games and a board game. First is the big2 card game that is to get rid of the card before your opponent. When passing, one need to pick up a card. Therefore, you are trying to get rid of the cards and sometimes would gain more cards depending on your skill and luck.

The second card game I played was speed. It was a fun game played by two people. This does timing on how fast you get rid of the cards in your hand followed by the +1 or -1 number in the card. Each time you can only hold five cards at a time. The purpose of the game is have a quick mathametical solving mind.

I also played checkers! The mechanics are simple. Just eat your opponent. Each time just go one step at a time and only one way except the queen.


Charmaine Chan
cchan1@sfu.ca
200122443

Kuma-Momo said...

In the lab of the first week, some classmates and I played a popular card game among Chinese people, which is commonly called Big 2 and sometimes called Chinese Poker. Another game I played by myself was an online game called Tontie. It is a pretty fun game that involves full attention from the player in order to go on to the higher level.

Big 2 is formally and supposely to play in total of 4 players. Each player has 13 cards. It's a game that should use brain to play in order to win. This is similar to poker since it's using poker hands. Simply whoever finishes putting down all the cards wins the game. We played the rules used commonly in Taiwan and sometimes, depends who you play with, the rules often are slightly different.

Tontie is an online game that involves the number keys on the right side of a keyboard. Simply place fingers in a comfortable way the player prefers. When an object shows up on screen then a key should be pressed to "hit it so it "dies". For instance, when an object shows up on the key of 5 on the screen in the game, the actual key of 5 should be pressed. This game gets real hard when the level gets higher. Also the fun part of it is that player can purchase items to upgrade the hammer or buy more lives. The useful item for the hammer is wings, when added wings the hammer reacts faster, which means the period between killing two enemies get shorter. Moreover, you can buy a better hammer so you can kill some tougher enemies within one shot (because some tough enemies need more than 1 hammer hit).

Ruby Chang
301001293
rubyc@sfu.ca

Anonymous said...

Fish Tycoon

The game mechanics of Fish Tycoon is very simple. The player needs to feed the fish every 5 minutes. The number of the fish in the tank will slowly increase as they mate. The player can sell them in the market and the money can be used to buy supplies and new tanks. The game has no ending. Fish Tycoon run in real- time which means that even after the player turns off the computer, the game still develops. The player not only needs to take care of the virtual fish during the game, he/she has to be aware of the condition of it at all times.

Gordo said...

I played a few games and the mechanics involved i observed to be:

Snakes and Ladders
game mechanic: move forward, avoid snakes, climb ladders
goal: be the first person to move you avatar to the "end" square.

Hoppers
game mechnanic: jump/hop
goal: be the first to move your pieces from one corner of the board to the other.

Checkers
game mechanic: jump
goal: jump over the opponents pieces until the opponent has no pieces left to move.

Cheat
game mechanic: bluff
goal: be the first to discard all the cards in your hand.

Gordon Brown
gordonb@sfu.ca

Isi said...

The games that I played was Snakes and Ladder, Checkers, and pebble stones.

The Snakes and Ladder:
Player required: 2 or more
Game mechanic: Roll a die, jumping from different square when encounter a snake or a ladder.
Goal: Reach the end square, 100.

Checker:
Player required: 2
Game mechanic: Moving the piece, changing to a stronger piece when it reach the end of enemy lines.
Goal: Defeat enemy by eliminating all their pieces.

Pebble stones:
Player required: 2
Game mechanic: Placing pebble stone
Goal: Defeat enemy by elimiinating all their pieces.

Sze Hon (Johnnie) Tso
johnniet@sfu.ca
301012567