In response to a few student questions and in an effort to be very clear about the marking scheme, we have decided to re-weight the course slightly in order to break out the participation/professionalism grade.
Grading will be now be weighted as follows:
- Game Analysis and Pitch: 10%
- Working game mechanic 10%
- Game Design Document 20%
- Paper prototypes 10%
- Game “betas” 25%
- Final games 10%
- Overall professionalism, participation, attendance 15%
Any questions, just post a comment and we'll respond.
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